WHAT IS IT?
Fairy Tales in Games is an educational and fun game which combines the telling of five traditional fairy tales with learning basic English vocabulary and grammar.
LANGUAGE AIMS
The game allows students to memorise the wonderful and engaging contents of the selected fairy tales and to learn or revise the vocabulary and grammar elements included in each fairy tale Peter Pan, Alice in Wonderland, The Jungle Book, The Bremen Town
Musicians and Hansel and Gretel.
CONTENTS
The game includes 132 cards 125 cards with questions and answers (25 cards for each fairy tale), 7 Special cards, a playing board with 5 paths, counters, coins, and a dice.
DISTANCE LEARNING
The playing board full of details and the cards with multiplechoice questions make this game an excellent, fun and stimulating tool which can be easily used during distance learning. During online classes and courses, the teacher can coordinate the game and the related educational activities by moving the counters along the playing board.
Classic / British EnglishWhen a fisherman opens an old jar, a giant comes out. When a donkey opens its mouth, gold falls out. There is magic in these five fairy tales. Good people are often very unhappy – but in the end they have happy lives.
Classic / British EnglishWhen a fisherman opens an old jar, a giant comes out. When a donkey opens its mouth, gold falls out. There is magic in these five fairy tales. Good people are often very unhappy – but in the end they have happy lives. This Pack contains a Book and MP3
Chaucers outrageous comic tales delightfully retold for todays young readers. An illmatched band of strangers are setting off on a pilgrimage to Canterbury. To amuse themselves along the way, they hold a storytelling competition. But the tales soon turn from ripping yarns to slanging matches Clearly written in a modern, approachable style to introduce young readers to muchloved classic stories. Includes informative notes on both the author and the original tales.
Classic / British EnglishThis Book includes stories based on seven of Shakespeare’s greatest plays. We meet many of Shakespeare’s most famous characters – magical Prospero; Puck, the badly-behaved fairy; evil Macbeth; Shylock, the greedy moneylender, and many more. This is a wonderful first step on the journey into the world of Shakespeare. This Pack contains a Book and MP3
Real beauty comes from inside. This is the story of a wicked queen and her magic mirror. Snow White runs away and goes to the forest. She meets seven kind dwarfs. But does the queen find Snow White? Who can save Snow White? Read the story to find out!
As Chaucers 14tH century pilgrims set off on a pilgrimage from London to Canterbury Cathedral, they all agree to tell a story. The five wellknown tales in this reader present, in a charming and often humorous style, many aspects of the human condition life, death, strength, weakness, good, evil, greed and, of course, love.
One of the bestloved fairy tales. Beauty goes to the Beasts castle in order to save her fathers life and help her family. The Beast is kind to her, but when he asks her to marry him, she cant bring herself to say yes. Then Beauty returns home and dreams that the Beast is dying. Can she save him? The Usborne English Readers series is a new range of graded readers in simplified English for younger learners. They include activities, glossaries and a full audio recording of the text in both British English an
A young fairy, Maleficent, lived in the Moors—a magical land of Fairy Folk, which was alive with wonderful creatures. The human land was their great enemy. King Henry wanted to own the Moors and he was ready to fight for it. One day, someone will bring peace to the two lands. But who will it be?
Play and learn with Third Conditional!Four games in one packet will permit you easily find out ‘What would have happened if…?’.Items: 101 cards for 4 games: ‘Black Peter’, ‘The Chain’, ‘What would have happened if..?’, ‘Shower of Questions’.
Play and learn with First Conditional! Four games in one packet will permit you easily find out ‘What will happen if…?’. Items: 101 cards for 4 games: ‘Black Peter’, ‘The Chain’, ‘What will happen if…?’, ‘Shower of Questions’.
Mike and Sulley are monsters at Monsters University. They are not friends. Then they play in the Scare Games. Can they work together? Can they win the games?
Encourage children to learn and remember basic vocabulary. Ideal for classroom work, selfstudy or as a holiday activity book. 16 illustrated theme units introduce 10 new words which are then put into use in a series of three fun games Matching, Crossword and Wordsearch. A Wordlist is included at the back.
Kniha obsahuje nejznámější pohádky proslulého dánského spisovatele Hanse Christiana Andersena. Tyto Pohádky jsou určeny především starším dětem a dospělým. Andersen v pohádkách oživuje neživé věci a nechává je promlouvat, stejně jako zvířata. Obyčejní lidé a děti jsou v jeho pohádkách často chytřejší než boháči a mocní. Autor využívá svůj smysl pro humor a ironii k zesměšnění špatných lidských vlastností, a tak se čtenáři nejen pobaví, ale jejich morální vlastnosti jsou také posíleny, zejména schopnost em
Anglickočeský zrcadlový text pro středně pokročilé. Kniha obsahuje nejznámější pohádky proslulého dánského spisovatele Hanse Christiana Andersena. Tyto Pohádky jsou určeny především starším dětem a dospělým. Andersen v pohádkách oživuje neživé věci a nechává je promlouvat, stejně jako zvířata. Obyčejní lidé a děti jsou v jeho pohádkách často chytřejší než boháči a mocní. Autor využívá svůj smysl pro humor a ironii k zesměšnění špatných lidských vlastností, a tak se čtenáři nejen pobaví, ale jejich morální
The 8 units are centred on the dramatization of a simple story. Each unit opens with clear instructions containing the grammar topics and materials necessary for the activity. This is then followed by three pages of games and activities such as craftwork, manual tasks and language exercises, plus the story text. The volume includes both original and abridged versions of classic stories. Songs and rhymes allow for further pronunciation practice, whilst numerous links to geography, art, music and history